DI is also more effective on stale moves. Rool have narrower DI ranges on their moves, but enough for an interactive combo game. For example, slower characters like King K.
![airdodge smash ultimate frame data airdodge smash ultimate frame data](https://cdn.24htech.asia/wp-content/uploads/2021/12/10074433/image-super-smash-bros-ultimate-version-13-0-1-patch-notes-the-final-fighter-adjustment-163907187336592.jpg)
Players can now slide off of platforms with a wavedash. It can still be performed in the traditional method.
#Airdodge smash ultimate frame data mod#
Compared to the rest of the series, Renaissance plays the most similar to the gameplay mod Project M, with some gameplay elements borrowed over from Ultimate, such as the Special Zoom and Perfect Shield mechanics. Some characters also have special mechanics unique only to them, such as Shadow Mewtwo being able to Mega Evolve by dealing enough damage, or the aforementioned Terry gaining access to his Super Special Moves once he reaches 100% damage. Unlike traditional fighting games, most characters (with a few exceptions such as Terry or Kazuya) have a specific set of ground attacks, aerial attacks, grabs and throws, and most importantly, special moves. Players build each other's damage percentage through attacks, with opponents with a higher damage percentage being launched farther on hit.
![airdodge smash ultimate frame data airdodge smash ultimate frame data](https://i0.wp.com/thegamehaus.com/wp-content/uploads/2021/05/ss_1.jpg)
As with previous games, the objective is to launch opponents off of the stage.
![airdodge smash ultimate frame data airdodge smash ultimate frame data](https://i.ytimg.com/vi/QWdfvkB43b0/maxresdefault.jpg)
series, along with several new mechanics and changes. Renaissance retains the traditional gameplay of the Super Smash Bros.